Showing posts with label PPD. Show all posts
Showing posts with label PPD. Show all posts

Thursday, May 28, 2009

Personal statement

I am a visual effects and compositing artist for film and television, basically what I do is fix problems and make the impossible possible, Everything from removing boom microphones in shot to swapping out street signs. I am more then happy to work as part of a team

Though I had a collection of different jobs I wanted to have as I was growing up there have always been too constants they were creative and technical. I am a problem solver who enjoys finding new ways of achieving great special effects.

I have a very wide skill base stretching from Joinery and electronics to graphic and web design, which give me a lot of place to pull ideas from and give me a unique perspective.

I have worked on many projects that required organizing people and talking to clients on location during filming. While working at HMP Leeds I had to adapt to working in a secure and guarded environment with many rules and laws that had to be observed while filming and directing people in shots

Through my education I have covered all aspects of filmmaking and have worked at each level from the planning and physical production stage right up to the final edit and render.

My technical knowledge covers not just the hard wear I use from cameras to actual building my own computers but I am also familiar with apple os and windows and have a good working knowledge of everything from Photoshop and quark to after effects and final cut.

I will always aspire to build by skills and seek out new challenges and new projects to better my self. I will make myself the best I can be and take every opportunity to be involve in film and television, one day I will have a huge list under my name in IMDB and a wealth of memories and experience to go with it.

PPD: lINKEDIN

mY Linkedin is finally at 100% complete.

My Website

This is my place holder site, it took a long time to set up because im using free web-space from one provider and my domain from another and they take a ridiculous 24-48 to update after you make a change so the trial and error to lear how it worked took a week.

It should and will look more like this:

This is the frame










i decided to go with a white back ground to make it work on bigger window without the content being scalable.

Wednesday, May 27, 2009

Show reel plan

My showreel is still a work in progress as not only do i not want to watch i but i want to add parts from my FMP. It will contain examples of:

Particle effects
Compositing
Green screening
3D models
Compositing breakdowns

Business card ideas not used

This was suppose to be a simple card idea made by printing white stripes with the details on and gluing them to acetate business card the look was unique and nice but they didn't last.

I made a foldable ace of spades business card that folded to stand but the cost of having it die cut was too high.

I related a cube business card that folds flat into a business card.

I tried all sort of shapes but the die cutting problem remained.

NFTS



Not one but two MA course at the NFTS that i would be interested in doing, i have emailed about some specifics so i can decide.

http://www.nftsfilm-tv.ac.uk/index.php?module=Frontpage&flashinstall=no


Digital Post Production
Quick Facts

Unique opportunity to develop an in-depth understanding of the whole digital post production process
Extensive, practical training on cutting-edge equipment to post produce multiple projects
Course recognised and endorsed by the Industry
Opportunity to fast-track your career into the post production industry
Tutors who are leading practitioners in their field
Invaluable masterclasses and practical workshops
Opportunities for relevant work experience

An Autodesk-Authorised Training Centre
An Avid Education Partner
A Skillset-supported course

Applications now open for April 2010 intake

Open Day - Wednesday 24 June 10am - 1pm
More details
Deadline

17 September 2009



SFX/VFX

Quick Facts

Unique opportunity to develop an in-depth understanding of a wide range of effects techniques

Extensive and practical training, both on set and in a digital lab environment

Tutored by current Industry practitioners

Opportunity to fast-track your career into the exciting world of Visual and Special Effects

A Skillset-supported course

SFX/VFX Student disappears in the Large Hadron Collider

The VFX students' website contains regular project updates

Next intake January 2010

Open Day - Wednesday 24 June 10am - 1pm
More details
Deadline

17 September 2009

How to get hired as a VFX artist

How to get hired as a VFX artist - Post News
Post , June, 2003 by Art Durinski


"HOLLYWOOD--Last month, the Visual Effects Society (VES) hosted a special one-day seminar called Finding and Keeping a job in Today's Visual Effects Industry." The free event, which was held at the Los Angeles Film School in Hollywood, was designed to provide a valuable service for the VES's members, as well for all pros working within the visual effects industry. The event featured five different one-hour panel sessions each representing different segments of the visual effects industry: "Computer Animated Feature Films" (hosted by DreamWorks SKG), "Visual Effects for Broadcast" (hosted by Rhythm & Hues, Zoic), "Visual Effects in the Game Industry" (hosted by Electronic Arts), "Visual Effects for Feature Films" (hosted by Sony Pictures Imageworks), and "Mind Your Own Business--Your Career Support Team" a panel oriented toward freelancers and moderated by Pamela Kleibrink Thompson. Five different moderators and 19 different panelists addressed a wide range of employment-related issues and answered questions po sed by the audience.

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Throughout the day, common themes emerged from the various panels. The topic of visual effects artists as "specialists" or "generalists" reoccurred often. The panelists agreed that the bigger visual effects studios, where tasks are specifically divided along the production pipeline, look for the "specialist," the person who can do one task (such as modeling, lighting, animating, rigging, etc.) exceedingly well. Smaller studios, such as Zoic, rely more on the "generalist" approach since for them it is not uncommon for one person to take the job all the way through each stage of production, including even the design stage. The panel concluded that artists must first decide whether they want to work for a large visual effects facility or a smaller visual effects shop and then hone their skills to that end. A specifically designed demo reel becomes a critical part of marketing the artist to that choice.

The importance of being able to work within a team was stressed by all panels. Fitting in, having the right attitude, being likeable--these are all traits that are desirable in a visual effects artist and as important as the need for that artist to possess the necessary artistic talents and technical skills. Panelists elaborated that other important qualities are enthusiasm, good communication and people skills, the ability to understand direction (and the ability to accept criticism), professionalism, being a "problem solver" self-motivation, flexibility, knowledge of the industry and passion for one's work. And, on the other hand, traits that will never get you hired (and/or could get you fired) are arrogance, talking badly of past employers or fellow workers and misrepresenting one's self or one's work.

Stan Szymanski, VP of digital productions at Sony Pictures Imageworks, summed up the three most important traits he looks for in employees: Can the person do the job? Does the person want to do the job? And does the person fit in (having the right attitude, as well as the ability and the desire to be a team player)?"

American psycho cards

This scene reminds me of the way everyone in college is now they have there cards
http://www.youtube.com/watch?v=qoIvd3zzu4Y

Pinewood studio

Pinewood studio
http://www.pinewoodgroup.com/gen/Pinewood_Studios_Group.aspx



Overview

"Our 34 stages at both Pinewood and Shepperton studios have housed feature films, TV dramas, commercials, pop promos, animation and photo shoots.

We are home to Europe’s only permanently filled studio based underwater filming stage, one of Europe’s largest exterior tanks, 11 stages with interior tanks and the UK’s leading commercial media diving specialist, giving you limitless options if you need to film in or around water.

Our post production facilities encompass 10 re-recording and mixing theatres, 2 ADR and Foley suites, and we cater for film, television audio post as well as foreign version dubbing, optical transfer and duplication, all supported by an experienced and talented mixing team."


I looked into contacting them for jobs and found they dont directly hirer.



These are the job site they recommend.

Jobs 2

VFX jobs in the UK - http://jobs.trovit.co.uk/jobs/effects-artist

Tuesday, May 26, 2009

youtube video hits

I have been looking though the views on my youtube videos and it has given me a better idea about how to tag my future videos so that i dont mislead but increase views to my videos and hopefully get some traffic from there to my site. my 3d landscape for example has 1700 more views then my 3d sea in the same time frame.

Business cards from MOO



I sent off for my Business cards a while ago, i decided to go with the two images below on the front and a standerd stacked infor back. my order will arvive the day of the hand in to my parents house so i will not have them to photograph but i will have them in plenty of time for the end of year show.

Showreel

Below are the show reels of Lee Stringer, im looking at his show reel because it contains similar sort of thing to mine but mainly because his site has a bio show reel contacts ect so i can see a full working portfolio with it.

Righting my BIO

This is the bio of Lee Stringer he has done his in an interesting way righting it as if someone else is telling you who he is http://www.leestringer.com/bio.html

"Lee has a broad visual effects background and"

"Prior to his career in the world of "

This seems like a good way to get round sounding studenty but seems a bit to pretentious especially if an employer asked who wrote and it was you.

Monday, May 25, 2009

Future career planning

This website has a very complex plan for careers that falls into short term and long term, some of the information was very helpful in making my personal statement.
http://www.quintcareers.com/career_plan.html


Short-term career planning

1. Analyze your current/future lifestyle. Are you happy with your current lifestyle? Do you want to maintain it or change it? Be sure to identify the key characteristics of your ideal lifestyle. Does your current career path allow you the lifestyle you seek?

2. Analyze your likes/dislikes. What kinds of activities -- both at work and at play -- do you enjoy? What kind of activities do you avoid? Make a list of both types of activities. Now take a close look at your current job and career path in terms of your list of likes and dislikes. Does your current job have more likes or dislikes?

3. Analyze your passions. Reflect on the times and situations in which you feel most passionate, most energetic, most engaged - and see if you can develop a common profile of these situations. Develop a list of your passions. How many of these times occur while you are at work?

4. Analyze your strengths and weaknesses. Step back and look at yourself from an employer's perspective. What are your strengths? What are your weaknesses? Think in terms of work experience, education/training, skill development, talents and abilities, technical knowledge, and personal characteristics.

5. Analyze your definition of success. Spend some time thinking about how you define success. What is success to you: wealth, power, control, contentment…

6. Analyze your personality. Are you an extravert or an introvert? Do you like thinking or doing? Do you like routines or change? Do you like sitting behind the desk or being on the move? Take the time to analyze yourself first, then take one or more of these self-assessment tests.

7. Analyze your dream job. Remember those papers you had to write as a kid about what you wanted to be when you grew up? Take the time to revert back to those idyllic times and brainstorm about your current dream job; be sure not to let any negative thoughts cloud your thinking. Look for ideas internally, but also make the effort to explore/research other careers/occupations that interest you.


Long-Term Career Planning

Long-term career planning usually involves a planning window of five years or longer and involves a broader set of guidelines and preparation. Businesses, careers, and the workplace are rapidly changing, and the skills that you have or plan for today may not be in demand years from now. Long-range career planning should be more about identifying and developing core skills that employers will always value while developing your personal and career goals in broad strokes.

Core Workplace Skills: communications (verbal and written), critical and creative thinking, teamwork and team-building, listening, social, problem-solving, decision-making, interpersonal, project management, planning and organizing, computer/technology, and commitment to continuous/lifelong learning.
Identifying Career/Employment Trends: How can you prepare for future career changes and developments? The best way is to stay active in short-term career planning. By regularly scanning the environment and conducting research on careers, you'll quickly become an expert on the career paths that interest you -- and you'll be better prepared for your next move.

Getting a job: other considerations

Some helpful articles and made me think a bit wider about what in need to change/ improve to get the job i want. http://careerplanning.about.com/b/

Google Helps You Compare Unemployment Rates
Friday May 1, 2009

Nice to Meet You ... Mind If We Rub Elbows?
Friday May 8, 2009

Getting Experience Early
Tuesday May 12, 2009

Why You Need Good Listening Skills
Tuesday May 19, 2009

Do You Need a Career Counselor, a Job Coach or a Psychologist?
Wednesday May 20, 2009

Can Your Looks Ruin Your Career?
Saturday May 23, 2009

Scott Squires - Visual Effects Career




Podcast by Scott Squires and a transcript of that podcast covering a career in special effects.
http://effectscorner.blogspot.com/2005/12/visual-effects-career.html

Very informative though i found it hard to listen to the podcast because of his monotone voice.

Special Effects Industry

2500 Word Step by step How to "Special Effects Industry" http://www.fxsupply.com/features/careers.html

PART 1: BE PREPARED

A) EDUCATION.

B) STUDY and EXPERIMENTATION.

C) EXPERIENCE.


PART 2: PRESENTATION.

A) PORTFOLIO.

B) REEL.

C) RÉSUMÉ.

D) Interview.


PART 3: CHARACTER and PERSONALITY

PART 4: TALENT

PART 5: THE BIG SECRET

Film Hierarchy

I couldn't find a hierarchy list for film production so i decided to list all the sections i could and separate them into per production, production and post production.









Pre-Production - Companies offering pre-production services such as script editing, set construction, location scouting, location management services and casting

Production - Companies primarily involved in producing motion pictures, videos, television programmes, or television commercials including provision of sound, stages, back lots and sets, water tanks, recording studios, production offices, green room facilities, equipment rental, trailers and transportation facilities

Post Production - Companies providing post production services and other services to the motion picture industry, including specialized motion picture or video post production services, such as offline and online editing suites, film/tape transfers (labs and telecine), printing facilities, subtitling, credits, closed captioning, and computer-produced graphics, animation and special effects, as well as developing and processing motion picture film

Film Crew Descriptions

I checked Wiki for film crew descritions so is could understand everyones jobs:

Production

* Producer
* Production Manager
* Unit Manager
* Production Coordinator
* Post-production supervisor
* Director
* First Assistant Director
* Second Assistant Director
* Production Assistant
* Script Supervisor
* Stunt Coordinator

Art Department

* Production Designer
* Art Director
* Assistant art director
* Set Designer
* Illustrator

Sets

* Set Decorator
* Buyer
* Lead Man
* Set Dresser

Props

* Props Master
* Props builder
* Armourer

Construction

* Construction Coordinator
* Head Carpenter

Scenic

* Key Scenic
* Greensman

Hair and make-up

* Make-up Artist
* Hairdresser

Wardrobe

* Costume Designer
* Costume Supervisor
* Key Costumer
* Costume Standby
* Art Finisher
* Buyer
* Cutter/Fitter

Camera

* Director of Photography
* Cinematographer
* Camera Operator
* First Assistant Camera (Focus Puller)
* Second Assistant Camera (Clapper Loader)
* Loader
* Camera Production Assistant (camera intern)
* Digital Imaging Technician ("DIT")
* Steadicam operator
* Motion Control Technician/Operator

Production Sound

* Production Sound Mixer
* Boom Operator
* Utility Sound Technician

Grip

* Key grip
* Best boy (Grip)
* Dolly grip

Electrical

* Gaffer
* Best boy (Electrical)
* Lighting Technician

Editorial

* Film Editor
* Colorist
* Negative Cutter

Visual Effects

* Visual Effects Supervisor
* Compositor
* Inferno, Flame
* Roto, paint
* Matte Painter

Sound/Music

* Sound Designer
* Dialogue Editor
* Sound Editor
* Re-recording Mixer
* Music Supervisor
* Composer
* Foley Artist