![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwe80oIRJgNBIEKD7Mg55Nxu_jn-IBhGOOZDgFNytl31WnAb2HaD-SOVmgcOB1kb1sxJwJeDr3gl0L9GDCKdnVfAfQ9R3I7WXRfbnIU2oJlpZyoIXZyQuthK7T4bi05_Bpo_mT8YXFLis/s200/Dinosaur_Comptest_v01-1.jpg)
(http://blogs.gscept.com/2008/ip3/?x=y:09)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNpEyrjPDPyUDbnz8cjtIBjtE2Nckqg39IU58lSVRAIaAsXEsp-1x1FmYlHmIldyR3XqECUbP0TZbJiv5pWFkIK5IiQerVkaBAB17FNaDkXdCDesOconvdSii2EIeWC_cH9Zb7OiHQbeM/s200/muscle_test2.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifY7q0IisFV9ITZazQiI0H0PRjLLAsWG9X2IYeXq087oIE8R1SSDCRPnnv7ZnhLoCVISXF5KaW8aXIyaogjDomSNGD0u7pgLYUGP6Q4-LyguKk_Pej7UBNcWj4xXPHfb3llNsOuP90wCk/s200/b3.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnGBrI6idahsnDx4vEE9Bco7KJrQYhFV7YcccTJzCidJdctIq7tFvhe1YVHLEsimpnagvg8CKaV6LCqMCIPSiAh_MVpOfHcOFH7Sr05pPXelyWFuhWbNaLAQ6TaUdacsUX7RzNgAo7NfI/s200/b2.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXZZPjsEEkuan_o1yLUgIn1BmEO5hWrOq6HoIJVZoefGgJeMCyAPIZaI2ywrBkO1R-8Ob1nVAkNeQHYrEGhtic0x8fHyZiY9fRTGGdbATgS1sTQHEZubp3RY3-bqTRSsty35rUEOtQl3g/s200/b1.jpg)
Though the work is more about the modeling of the character then the compositing they did a thorough job f compositing with passes i have never even tried:
Direct light
Indirect light
Shadow
Ambient Occlusion
Zdepth
Color
Specular
Reflection
SSS (broken down in three passes for better control)
Bent normal (for controling lighting in post)
Fog
There breakdowns were amazingly useful and have learned allot from there work, i also found the website for there college (http://gscept.com/) were you can look though all the work of the other students feating special effects, game character creation, concept art and physical sculpture.
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